Like Mario, Luigi has different LOD models, being the high-poly, mid-poly, and low-poly variants. This discovery lines up with developer interviews given over the years that discuss Luigi once being in the game as a part of a scrapped 2-Player mode. As indicated by their names, they were meant to be used somewhere on the title screen.ĭirectory: "sm64/shape/Player/Luigi" High Poly ModelĪlso found in the Player directory is a folder containing various unused Luigi models with textures. The first one is basically just the near-range Hierarchy, with the second one existing only to call the previous Hierarchy and scale it properly. Two unused Hierarchies-data structures used for assembling geometry-exist for Mario in both sm64/shape/Player/hms_mario.c and sm64/shape/Player/old/hms_mario.sou called RCP_TitleMarioHierarchy and RCP_MarioTitle. The files in old are dated December 7, 1995. This version of Mario also lacks many optional features from the final, mostly powerup and hatless head variants-though his LOD models are still present. The early head can be seen in some prerelease builds of the game, like the Spaceworld '95 demo. Differences to the final include a lower-poly head, harsher lighting, darker hair, and a slightly brighter sideburn texture. Directories: "sm64/shape/Player/Mario_old" "sm64/shape/Player/old" Earlyįound in the Player directory are the folders Mario_old and old, which collectively contain an earlier version of Mario.
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